Basic Setup
If you've been working on another tutorial, it might be a good idea to re-launch RTGS3 so that you start this tutorial from the default setup.

There's a soundfile in the RTGS3 Help folder called "o_tempo.aif" which is included especially for this tutorial. Load this file into both Buffers.

Make the following settings in the main window:
Grain Density = 45 milliseconds
Grain Length = 200 milliseconds
Panning Mode: Alternate L/R | Panning Random Range to Full (-90 to 90 degrees)
Grain Envelope: Hann
Turn Buffer Loop On and set the loop points to 0-6000 ms:


Click the Play button on the Buffer Automation controls. Turn the Power On and activate the Grains toggle.
You'll hear the sample start playing at its normal speed. Although it sounds as though the source sound is not being processed, keep in mind that whenever you generate sound with RTGS3 what you're hearing are short fragments of sound. Try setting the Panning Mode back to "normal" or the Transposition Amount Random Range to Maximum and you'll hear what I mean. (Change the Panning mode back to "Alternate L/R" and the Transposition Amount back to 0. semitones before continuing with this tutorial.)

Set the Speed: menu to "1:8":
You'll hear the sample is being timestretched, and now it becomes very clear that RTGS3 is playing fragments of sound. This is probably not the result you were hoping to hear, but don't worry! In the next section we'll explore all the different possibilities for timestretching and make some very beautiful soundscapes.