TeamTalk 4 C-API DLL
Version 4.5A
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Speex audio codec settings for Variable Bitrate mode (VBR). The Speex codec is recommended for voice and uses less bandwidth than CELTCodec. The Speex VBR codec was introduced in version 4.2. More...
#include <TeamTalk4.h>
Public Attributes | |
INT32 | nBandmode |
Set to 0 for 8 KHz (narrow band), set to 1 for 16 KHz (wide band), set to 2 for 32 KHz (ultra-wide band). More... | |
INT32 | nQualityVBR |
A value from 0-10. If nBitRate is non-zero it will override this value. More... | |
INT32 | nBitRate |
The bitrate at which the audio codec should output encoded audio data. Dividing it by 8 gives roughly the number of bytes per second used for transmitting the encoded data. For limits check out SPEEX_NB_MIN_BITRATE, SPEEX_NB_MAX_BITRATE, SPEEX_WB_MIN_BITRATE, SPEEX_WB_MAX_BITRATE, SPEEX_UWB_MIN_BITRATE and SPEEX_UWB_MAX_BITRATE. Note that specifying nBitRate will override nQualityVBR. More... | |
INT32 | nMaxBitRate |
The maximum bitrate at which the audio codec is allowed to output audio. Set to zero if it should be ignored. More... | |
BOOL | bDTX |
Enable/disable discontinuous transmission. When enabled Speex will ignore silence, so the bitrate will become very low. More... | |
INT32 | nMSecPerPacket |
Milliseconds of audio data in each packet. Speex uses 20 msec frame sizes. Recommended is 40 ms. Min is 20, max is 1000. More... | |
BOOL | bUseJitterBuffer |
Use Speex' jitter buffer for playback. Recommended is FALSE. More... | |
BOOL | bStereoPlayback |
Playback should be done in stereo. Doing so will disable 3d-positioning. More... | |
Speex audio codec settings for Variable Bitrate mode (VBR). The Speex codec is recommended for voice and uses less bandwidth than CELTCodec. The Speex VBR codec was introduced in version 4.2.
INT32 SpeexVBRCodec::nBandmode |
Set to 0 for 8 KHz (narrow band), set to 1 for 16 KHz (wide band), set to 2 for 32 KHz (ultra-wide band).
INT32 SpeexVBRCodec::nQualityVBR |
A value from 0-10. If nBitRate
is non-zero it will override this value.
INT32 SpeexVBRCodec::nBitRate |
The bitrate at which the audio codec should output encoded audio data. Dividing it by 8 gives roughly the number of bytes per second used for transmitting the encoded data. For limits check out SPEEX_NB_MIN_BITRATE, SPEEX_NB_MAX_BITRATE, SPEEX_WB_MIN_BITRATE, SPEEX_WB_MAX_BITRATE, SPEEX_UWB_MIN_BITRATE and SPEEX_UWB_MAX_BITRATE. Note that specifying nBitRate
will override nQualityVBR.
INT32 SpeexVBRCodec::nMaxBitRate |
The maximum bitrate at which the audio codec is allowed to output audio. Set to zero if it should be ignored.
BOOL SpeexVBRCodec::bDTX |
Enable/disable discontinuous transmission. When enabled Speex will ignore silence, so the bitrate will become very low.
INT32 SpeexVBRCodec::nMSecPerPacket |
Milliseconds of audio data in each packet. Speex uses 20 msec frame sizes. Recommended is 40 ms. Min is 20, max is 1000.
BOOL SpeexVBRCodec::bUseJitterBuffer |
Use Speex' jitter buffer for playback. Recommended is FALSE.
BOOL SpeexVBRCodec::bStereoPlayback |
Playback should be done in stereo. Doing so will disable 3d-positioning.